Approved eye protection must be worn at all times while in the chronograph & target range and while
in the battle zone. If you take your eye protection off in these areas you are risking the loss of an eye.
Any participant that is found not wearing eye protection in these areas will be immediately removed
from the game. If this happens twice the participant will be removed permanently for the day without
refund. While in the battle zone, if you must clean your eye protection, do not remove it. Wipe the
outside off with your gloves, shirtsleeve, a handkerchief or a clean soft rag. Never lift the eye
protection and wipe the inside. If they can't be wiped and/or your vision is impaired, then leave the
battle zone or call for assistance in leaving the battle zone. If your eye protection comes off, comes
loose from the frame, comes loose at the strap or lens cracks in the battle zone, place your hands
over your eyes, drop to the ground, call out: "EMERGENCY!" and yell for assistance. Do not look up.
Anyone assisting must hover over the participant until he gets the eye protection on and/or is
escorted out of the battle zone. Never shoot at anyone who is not wearing approved eye protection.
2. REMOVE THE MAGAZINE FROM THE WEAPON, DISCHARGE ANY CHAMBERED ROUNDS
AND TURN THE SELECTOR TO SAFE.
Magazines should be removed, selectors should be on safe while in the staging and parking areas,
before and after choreographing and target shooting in the chronograph & target range and before
and after the game in the battle zone. If you leave your magazine engaged, the weapon in fire mode
in these areas and/or at these times you are risking accidental discharge of your weapon. Any
participant found with a magazine engaged, a weapon not selected to safe in these areas and/or at
these times will be warned. If this happens twice the participant will be removed permanently for the
day without refund.
3. NO DISCHARGING OF WEAPONS EXCEPT INSIDE THE CHRONOGRAPH AND TARGET
RANGE AND IN THE BATTLE ZONE.
Weapons should not be discharged in the staging or parking areas. This also means no discharging
blank shots. If you discharge your weapon in these areas you are risking accidentally shooting a
participant who is not wearing eye protection. Any participant found discharging his weapon in these
areas will be warned. If this happens twice the participant will be removed permanently for the day
without refund.
Any participant not abiding by or abusing these rules will be dismissed by HRTA staff without refund.
ADMINISTRATIVE
• HRTA reserves the right to decline or accept any person as a participant in any game at any time, including prior to initiation or during a game.
• All participants must sign a waiver and read/watch/listen to all rules and procedures of play before games can begin.
• All participants must be 18 years of age or older. Participants under 18 must have guardian consent.
• The use of alcohol and drugs is prohibited. Intoxicated persons will be dismissed for the day without refund.
• Props and identification devices may not be altered in any way.
EQUIPMENT
• Only HRTA approved equipment is allowed. Firearms, knives, and explosives are strictly forbidden.
• Observe all safety rules applicable to firearms when handling Airsoft weapons or other devices capable of
launching projectiles.
EYE PROTECTION
Goggles/Facemasks with ear protection or balaclavas are required. Eye protection must meet the following requirements:
1. Polycarbonate lens construction that meets or exceeds ANSI Z87.1 or ANSI Z80.3 standards.
2. Eye protection must set securely against the face. No gaps that a 6mm pellet could pass through may be present.
3. Airsoft Wire Mesh Goggles are allowed if approved by HRTA staff.
WEAPON VELOCITY
• All participants intending to use their own equipment must report to the chronograph & target range after signing in.
• Field velocity limit is 328 FPS with .20 gram BBs
• All Airsoft Guns will be choreographed before and after each round.
• Any participant found not abiding by or abusing these standards will be warned. If this happens twice the
participant will be removed permanently for the day without refund.
BOUNDARY
• The active battle zone boundaries are designated . No participant may move outside the perimeter of the
active battle zone. Participants that travel out of bounds during play are automatically eliminated.
• Participants may not shoot through the boundaries into other areas of play.
INITIATION AND CESSATION
• Games start and stop with a horn or whistle blow.
• Participants can stop the game in a case of emergency. Participants can call out: "EMERGENCY!" if there is an injury or someone's eye protection is off. During an EMERGENCY, all participants must stop play.
• No faking of injuries. This is not an acceptable tactic.
COVER
• No rearranging the battle zone in any way or building of barricades. There are a few movable walls and carts that will be described by the referee that can be used.
• No participant may take with him into the battle zone or fashion while there, an object designed to function as a shield against being hit, unless previously approved by HRTA personnel.
ELIMINATING THE OPPONENT
• Blind shooting is disallowed.
• Deliberate point blank shots are not allowed. Deliberate point blank shots are cause for immediate removal from the game. If this happens twice the participant will be removed permanently for the day without refund.
•However, we discourage shooting at the head, neck and groin areas. No participant may intentionally shoot at any other participant's head or face. Repeats will be removed permanently for the day without refund.
GETTING HIT
• Rounds that ricochet and hit do not count.
• If a participant's weapon is hit, it is considered useless.
• A participant that shoots himself or is shot by his own team mate is eliminated.
• If two participants hit each other simultaneously, both participants are eliminated.
• Any participant caught ignoring a hit during play will be considered eliminated and will be warned. If this happens twice the participant will be removed permanently for the day without refund.
ELIMINATION
• If a participant is hit anywhere, excluding the weapon, he is eliminated.
• An eliminated participant must raise his arms and call out that he's been hit.
• An eliminated participant should raise, remove his magazine, discharge any chambered rounds, turn the selector to safe, hold his weapon above his head and report to the staging area.
• An eliminated participant must remain at the staging area until the end of the game.
• No "liberating" of weapons and/or equipment from eliminated participants unless consent is verbally expressed beforehand.
• Eliminated participants are not allowed to communicate in any way with other active participants.
• Eliminated participants should leave their eye protection on. Never assume that everyone knows the game is over or hears the whistle.
• Active participants that walk with eliminated participants will automatically become eliminated participants. In the past, this unacceptable tactic has been used to trick participants.
• Eliminated participants should not shoot while on the way to and from the staging area, as this will distract and confuse active participants. This also means no discharging blank shots.
NEUTRALITY
• A neutrality symbol would be a weapon, without a magazine, held above the head.
• A participant is emphatically disallowed from shooting at any other participant showing a neutrality symbol, any non-participant or any staff member.
• No one may deliberately shoot an eliminated participant, staff member or spectator. Participants who do so will be immediately removed from the game. If this happens twice the participant will be removed permanently for the day without refund.
• Active participants that fire upon eliminated participants who do not clearly display the elimination signals and procedures cannot be held accountable.
• Eliminated participants, staff members, or spectators cannot be used as cover or shields.
SURRENDER
• Participants may ask opponents within 10ft to surrender, but the opponent is not required to respond. If they do respond that they surrender, it is the same as being eliminated.
HONOR
• Participants with tempers should leave them at home. Participants may not contact or grab anyone in an
Aggressive manner.
• Participants may not aggressively touch anyone or cause anyone to fall. Violation of this rule is cause for
Immediate and permanent removal without refund.
• No unsportsmanlike conduct, arguments, threats, racial or personal derogatoriness, abusive or foul language,
taunting, provoking, obscene gestures, or verbal aggression is allowed.
• Participants reported to be shouting "YOU'RE HIT!" or similar phrases at other participants will be considered to be displaying aggressive behaviour and will be warned. If this happens twice the participants will be removed permanently for the day without refund.
• Always give your opponent the benefit of the doubt.
PHYSICAL
If a participant is out of shape or gets too hot, he should pace himself. Take up a defensive position and rest. The action will eventually come to the participant. The game can be more physically demanding than participants may be used to.
Participants with heart conditions or other ailments should have a physician's OK to play.
Airsoft is an inherently dangerous activity, requiring significant physical exertion. Participation carries inherent risks that cannot be eliminated. Risks include, but are not limited to, minor injuries (such as scratches, bruised or strained muscles and ligaments), major injuries (such as loss of eyesight, joint or back injuries, heart attacks and concussions), and catastrophic injuries (such as paralysis or death). All participation is voluntary.
Participants knowingly assume all such risks.
GENERAL
Trash must not be left in the battle zone, on the chronograph & target range or in the staging or parking areas. Please
place all trash in the appropriate trashcans located in the staging area.